package kgame5.pbe.animation
{
	import flash.events.Event;

	public class FrameEvent extends Event
	{
		public static const CHANGE:String="frameEventChange";
		public static const END:String="frameEventEnd";

		public var begin:Boolean;
		public var frameID:String;
		public var animationID:String;

		public function FrameEvent(type:String, begin:Boolean, frameID:String, animationID:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);

			this.begin=begin;
			this.frameID=frameID;
			this.animationID=animationID;
		}
	}
}